![]() In summary, while the 60fps option is still delivering a sizeable improvement over the Xbox One S version, and while many of the missions still play out just fine at 60fps, the point is that when we hit frame-rate issues on Series X, they seem to be amplified significantly on the lower end Xbox machine. Meanwhile, in performance mode, Series S runs a lot slower than the X equivalent - also managing to run with a performance deficit against Series X's performance RT mode. With the drop in resolution and the removal of RT, we would have hoped for more stable performance from Series S - but in stress points it appears to be much the same as the Series X version. Ray tracing is also missing from the fidelity mode, again differentiating it from the Series X game.Īdding to the sense that Series S is short-changed is the situation with performance. The performance RT option is missing though, meaning that ray traced sun shadows are not available. The former sees a drop from Series X's 4K resolution to 1440p, while the latter sees 1440p drop down to 1080p, the same resolution target as the PS4 and Xbox One S editions of the game. ![]() ![]() Similar to PS5 and Xbox Series X code, fidelity and performance modes are available targeting 30fps and 60fps respectively. It's absolutely fine to put out a Series S rendition that runs at a lower resolution than the Series X version - that's exactly how titles were meant to scale down to the junior Xbox, after all - but the cutbacks and drawbacks are more pronounced to the point where it's that much harder to justify this as a paid upgrade. UPDATE : We've now spent some time looking at the Xbox Series S version of Grand Theft Auto 5 and it's the least impressive rendition of the new 'remaster'.
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